LTC v. Bergen (Part 1)

No issue has received greater scrutiny in bridge theory than the quantification of the trick-taking value of a hand, or, since bridge is a team game, a pair of hands. Since Charles Goren’s books began dominating the bridge world after World War II, the primary method has been to rely on point count, where an ace is worth four points, a king three, a queen two, and a jack one. A hand with twelve or thirteen points was considered good enough to open.

A hand with some long suits and some short suits can usually take more tricks. Originally this was accommodated by adding points for short suits. At some point in the last few decades it was found that it was more accurate to add points for length rather than shortness.

The crucial numbers for evaluating the worth of a pair of hands are these:

• Game in no-trump: 25.
• Game in a major suit: 26.
• Game in a minor suit: 29.
• Small slam: 32 or 33.
• Grand slam: 35-37.

Everyone with any experience at all knew that this method had its shortcomings. For example, a queen-jack doubleton was evaluated as three points, but it might not take any tricks at all. Some people systematically adjusted for various things. For example, some subtracted one for no aces or for 4-3-3-3 distribution. Others simply advocated the use of “judgment.”

Ron Klinger and others have championed an entirely different way of determining the trick-taking ability of a pair of hands. This method is called “Losing Trick Count” or LTC for short. If two hands were found to have an eight-card fit, or if one of the hands had a self-sufficient trump suit, LTC claimed that the number of tricks that could be taken by the two hands together could be closely approximated by subtracting the number of “losers” from the magic number of 24.

Counting losers is not difficult: In each hand each suit can have up to the lesser of three and the number of cards in the suit. Aces and kings are never losers (unless the king is a singleton).

• Three or more pieces: Aces and kings are not losers. Queens are not losers if accompanied by another honor: Qxx is 2.5 losers. Jxx or worse: three losers.
• Doubletons: AQ is .5 losers.
• Singleton Ace is no losers; all others are one.
• Void: no losers.

You can estimate your partner’s LTC based on the bidding.

• An opening hand generally has no more than seven losers.
• A level two hand (15-17 points) has around six.
• A jump-shift hand has about five.
• A strong two-club opener has four or fewer.
• A simple raise (6-9) requires nine or so.
• An invitational hand (10-12) has around eight.

A much more detailed explanation is available here.

Note that LTC is, according to Klinger, only applicable when a fit has been found. He recommends using point count when looking for a no-trump contract. Although some people use LTC in determining the value of a hand for purposes of opening, Klinger himself concentrates on using it for determining the optimal level of bidding.

Marty Bergen, on the other hand, has recommended a large number of adjustments to the point count method. He supplied three different algorithms:

• “Starting points” are used until a fit is established.
• “Dummy points” are used when you can support partner’s suit.
• “Bergen points” (I much prefer the term “Declarer points,” and I think that he should have saved his eponymous term for the sum of the two hands) are used when partner has supported your suit.

Bergen uses the same scale for determining the value of the two hands that Goren recommended. In a no-trump contract, both players are expected to use starting points. In suit contracts in which a fit has been established, the declarer uses declarer points and the dummy uses dummy points.

Bergen has published his adjustments in the book Slam Bidding Made Easier and in a series of columns in The Bridge Bulletin. Calculation of starting points begins with high card points, and then makes the following four adjustments:

1. Quacks: QJ=the number of queens and jacks (bad); AT=the number of aces and tens (good). Calculate (AT – QJ) / 3 and round down. Add that number to your count. If QJ is three or more greater than AT, you will end up subtracting (adding a negative number).
2. Quality: Add one for each suit in which you have two of the top three honors or three of the top five.
3. Long: In each suit add one for each card after the fourth one.
4. Dubious: Subtract one for each unprotected honor.

The total is your starting points. Dummy points are starting points with three adjustments for shortness:

1. Doubleton: Add one if you have two or more trump.
2. Singleton: Add two if you have two or more trump; add another one if you have at least four trump.
3. Void: Add the lesser of five and the number of trump that you hold.